
That’s the most basic pleasure at the heart of Untitled Goose Game, a video game from Australian developer House House that launched in late September and quickly earned widespread acclaim. Or rather, the catharsis of becoming a chaotic goose, if only virtually. “We have an item in the pub area, a butter knife, which we didn’t think would be a big deal,” Gillespie-Cook says, “and now there’s a million images of the goose holding the knife, the goose rotoscoped over a popular vine of a little kid running with a knife, stuff with audio … it’s very good.Sometimes, all it takes to unite people is the shrill honking of a chaotic goose. Of the many, many goose memes that have taken off, the team’s favourites are the ones that come from unexpected places.

“Seeing other friends’ games get funding and seeing these varied projects that wouldn’t get off the ground otherwise, it’s very inspiring and makes you feel like it’s worth something culturally,” he says. “It shines a light on just what our Victorian games community is capable of,” she says. The Melbourne games scene, home to more than half the country’s game developers, is thriving, and Pitcher hopes the team’s global success will bring even more attention to local developers. busy pretending to be a horrible goose that runs around stealing, breaking things & honking at people- Roxi Horror 💀🌸 September 25, 2019.“Obviously they far exceeded these expectations.”
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“Our expectations were that we hoped to see a creative team explore a playful concept, and work out how to reach a modest market,” chief executive Caroline Pitcher tells Guardian Australia. “There’s no way without funding we could have made Push Me Pull You,” he says.įor its part, Film Victoria is just as thrilled about the studio’s success. Untitled Goose Game is one of a raft of locally made games supported by funding from Film Victoria, which Gillespie-Cook credits with making House House a viable studio. “I do think it can only help, in that we can probably get a meeting we wouldn’t get otherwise based on the success we’ve had,” Gillespie-Cook says. The team are not yet concerned with the pressure that this sudden, overwhelming burst of attention has brought them, though they do think of it as an issue for the future. “It is very joyous, to see people having discussions as a result of things that we talked about internally when developing, to see that something we considered very heavily is actually received, and talked about, and noticed.” lGeatGcFaY- Rachael Krishna September 24, 2019 Gillespie-Cook identifies two kinds of joy from creating something and putting it out into the world: the joy of people doing new and unexpected things with your project and the joy of people noticing and observing the things that you did intend. There’s still that immediate joy of pushing the stick and seeing the goose walk in a weird way.” “I think maybe our saving grace is that even if you’re not pulling off the most complex heists or having the finest motor control of the goose, it’s still hopefully a bit funny. “We’ve always had a really conscious effort to make that stuff readable to someone who understands the logic of newspaper comics as well, not just games,” Gillespie-Cook says.

The team attribute the game’s broad appeal to its easily understandable premise, though they also made deliberate overtures to ensure it is entertaining to a prospective audience as well as the player. He says the team was afraid they had made something that was only good “as a funny little internet video”.

“To know that people do enjoy the game and find it worthy on its own merits, that’s a step up,” Gillespie-Cook says. The game’s critical reception has been just as strong, with high review scores across the board and chart-topping positions on Switch in the UK, US and Australia, beating out Nintendo’s latest Zelda remake at times. Untitled Goose Game (2019) /SMHIuoxQWk- Ireland Simpsons Fans September 29, 2019
